Overview

The robotic hand provides manipulation capabilities essential for interaction with objects in the environment. Human hands are remarkably complex with 27 bones and over 30 articulations, making exact replication impractical for most robotics projects. This specification balances biomechanical accuracy with practical construction methods, focusing on functional grip patterns rather than perfect anatomical replication.

Design Philosophy

Complexity vs. Functionality Trade-off

Full human hand replication requires 20+ actuators per hand, sophisticated control systems, and extensive mechanical complexity. For most robotics applications, simplified designs with 3-8 actuators per hand provide sufficient functionality while remaining buildable with hobby-grade components.

Key Design Decisions

  • Degrees of Freedom: Prioritize thumb opposition and index finger control over individual finger control
  • Grip Patterns: Design for power grip (holding objects) and precision grip (pinching) capabilities
  • Actuation Method: Choose between direct servo mounting, cable-driven, or linkage mechanisms
  • Sensing: Include basic force/pressure sensing for grip feedback
  • Materials: Use flexible materials for contact surfaces, rigid for structure

Biomechanical Proportions

Hand Dimensions

Measurement Typical Human Recommended Robot Notes
Hand Length 18-20 cm 16-22 cm Wrist to middle finger tip
Palm Width 8-9 cm 7-10 cm Widest part of palm
Palm Length 9-11 cm 8-12 cm Wrist to finger base
Finger Span 18-22 cm 16-24 cm Thumb to pinky when spread

Joint Structure and Movement

The interphalangeal articulations of the hand are represented as hinge joints connecting the phalanges of each digit. The interphalangeal joints connect the proximal, intermediate and distal phalanges and allow for 90 degrees of flexion and extension. Each interphalangeal joint must prevent hyperextension of the phalanges.

The metacarpophalangeal articulations (knuckle joints) connecting each proximal phalanx to the metacarpal should permit movement in two planes, allowing flexion, extension, adduction, abduction, and circumduction.

Joint type Range of flexion/extension Range of adduction/abduction
Interphalangeal (IP) 90 degrees None
Metacarpophalangeal (MCP) 90 degrees 30 degrees

Finger Length Proportions

Humanoid robot finger length proportions diagram

Two mathematical approaches provide natural-looking finger proportions:

Symmetric Approach

  • Metacarpal Lengths (Symmetry): 80, 89, 95, 89, 80 mm for pinky through thumb
  • This creates a symmetric, aesthetically pleasing hand shape with the middle finger longest
  • Good for hands that need to look proportional and balanced

Fibonacci Sequence Approach

  • Phalanx Ratios (Fibonacci): 1, 1, 2, 3, 5... for distal through metacarpal
  • The Fibonacci sequence (each number is sum of previous two) creates natural proportions
  • Key Benefit: Allows the hand to make a proper fist with fingers curling naturally
  • Example: If distal phalanx = 20mm, then intermediate = 20mm, proximal = 40mm, metacarpal = 60mm
Design Tool: A calculator for automating Fibonacci-based finger dimensions can be found here: salvius.org/tools/fibonacci/
Humanoid robot finger joint diagram showing phalanges

Dimensions of Phalangeal Digits

The following table provides reference dimensions for a medium-sized robotic hand (total length ~18cm):

Bone/Segment Index finger Middle finger Ring finger Pinky Thumb
Distal phalanx 18mm 20mm 18mm 15mm 22mm
Intermediate phalanx 22mm 25mm 23mm 18mm
Proximal phalanx 40mm 45mm 42mm 33mm 35mm
Metacarpal 65mm 70mm 65mm 55mm 45mm
Total Length 145mm 160mm 148mm 121mm 102mm

Note: These dimensions are starting points. Adjust proportionally based on your robot's size and available materials. The thumb is notably shorter as it doesn't align with other fingers but opposes them.

Joint Construction Methods

Method 1: Flexible Material (Simplest)

  • Materials: Silicone tubing, rubber, soft plastic, fabric
  • Construction: Rigid phalanx segments connected by flexible joint material
  • Actuation: Cable/string pulled through center bends finger
  • Advantages: Simple, no separate hinge, compliant grip
  • Disadvantages: Can't extend beyond neutral, wears over time
  • Best For: Quick prototypes, underactuated hands

Method 2: Pin Hinge

  • Materials: Small nails, wire, or M2 screws as hinge pins
  • Construction: Drill perpendicular holes through adjacent phalanges, insert pin
  • Actuation: Cable or linkage pulls segments to bend
  • Advantages: Proper hinge motion, can extend to neutral
  • Disadvantages: Requires precision drilling, can bind if misaligned
  • Best For: Fully actuated fingers with extension control

Method 3: Living Hinge

  • Materials: 3D-printed TPU or thin sections in rigid plastic
  • Construction: Entire finger printed as one piece with thin joint sections
  • Actuation: Cable through finger or external linkage
  • Advantages: No assembly required, no wearing pins
  • Disadvantages: Requires 3D printer, TPU can be tricky to print
  • Best For: 3D-printed hands, integrated designs

Method 4: Elastomer Joints (Advanced)

  • Materials: Silicone rubber, urethane casting resin
  • Construction: Cast flexible joints with embedded rigid segments
  • Actuation: Tendons routed through channels in elastomer
  • Advantages: Compliant, natural movement, self-centering
  • Disadvantages: Requires mold making, complex fabrication
  • Best For: Professional-quality hands, research projects

Thumb Mechanism

The thumb is the most important digit for manipulation, providing opposition to create pinch and grip patterns.

Thumb Requirements

  • Opposition: Ability to touch tips of other fingers (especially index)
  • Rotation: 90° rotation at base to bring thumb perpendicular to palm
  • Flexion: Two joints (IP and MCP) for grasping
  • Strength: Higher force capability than other fingers

Simplified Thumb Design

  • Base Joint: Single servo provides rotation and some flexion
  • Tip Joint: Coupled to base or separately actuated for pinch control
  • Mounting Angle: 45-60° from palm plane for natural opposition
  • Range: Should reach from side of index finger to pinky

Movement Requirements

The wrist must permit movement in two planes, allowing flexion, extension, adduction, abduction, and circumduction. This provides the hand with proper positioning for grasping objects at various angles.

Movement Type Range (degrees) Description
Flexion 80-90° Bending palm toward forearm (down)
Extension 70-80° Bending back of hand toward forearm (up)
Radial Deviation 15-20° Bending toward thumb side
Ulnar Deviation 30-40° Bending toward pinky side
Pronation/Supination 180° total Rotation (palm up/down) - forearm joint

Wrist Construction Approaches

Single-Axis Wrist (Minimal)

  • Actuator: One servo for flexion/extension or rotation
  • Advantages: Simple, lightweight, low cost
  • Disadvantages: Limited positioning capability
  • Use Case: Simple grippers, basic manipulation

Two-Axis Wrist (Recommended)

  • Actuators: Two servos for pitch and yaw (or roll and pitch)
  • Configuration: Servos mounted perpendicular to each other
  • Advantages: Good positioning range, manageable complexity
  • Disadvantages: Requires two servos, slightly heavier
  • Use Case: Most general-purpose manipulation tasks

Three-Axis Wrist (Advanced)

  • Actuators: Three servos for full orientation control
  • Configuration: Sequential rotation axes or parallel mechanism
  • Advantages: Complete hand orientation control
  • Disadvantages: Complex, heavy, expensive, potential singularities
  • Use Case: Research platforms, industrial-grade manipulation

Mechanical Design

Direct Servo Mount

  • Hand mounts directly to servo horn
  • Simple but servo must support hand weight cantilevered
  • Recommended for lightweight hands (under 300g)
  • Use high-torque metal-gear servo (MG996R minimum)

Bearing-Supported Design

  • Bearing handles lateral loads, servo only provides torque
  • Extends servo life significantly
  • Recommended for heavier hands or high-duty-cycle applications
  • Use small ball bearing (608 or similar)

Cable-Driven Wrist

  • Servos located in forearm, cables transmit motion to wrist
  • Keeps weight out of hand for better arm dynamics
  • More complex cable routing and tensioning
  • Used in advanced anthropomorphic hands

Underactuated Hand (Recommended for Beginners)

Concept

One actuator controls multiple fingers through mechanical coupling. Fingers curl sequentially around objects, providing automatic adaptation to object shape.

Typical Configuration

  • Actuators: 1-2 servos total
  • Design: All four fingers connected by single cable/tendon
  • Thumb: Separate servo for opposition
  • Springs: Return fingers to open position

Advantages

  • Very simple control (just open/close command)
  • Self-adapting to object shapes
  • Minimal actuators = low cost and weight
  • Robust and reliable

Disadvantages

  • Cannot perform complex gestures
  • Limited precision in grip force
  • All fingers move together

Construction Steps

  1. Build four fingers with flexible joints
  2. Route single cable through all four fingers
  3. Attach cable to servo or winch mechanism
  4. Add springs or elastic to return fingers to open
  5. Build separately-actuated thumb
  6. Test grip patterns with various objects

Fully Actuated Hand

Configuration Options

5-Actuator Hand

  • One servo per finger (all segments coupled per finger)
  • Allows independent finger control
  • Can perform basic gestures (pointing, counting)
  • Moderate complexity and cost

10+ Actuator Hand

  • Multiple servos per finger for phalanx control
  • Highly dexterous manipulation
  • Complex control algorithms required
  • Expensive and mechanically challenging

Actuation Methods

Direct Servo Drive

  • Micro servos (SG90 size) mounted in palm
  • Linkages connect servo to finger joints
  • Simple mechanically but requires space
  • Heavy and bulky

Cable/Tendon Drive

  • Servos in forearm pull cables through fingers
  • Biomimetic design (similar to human tendons)
  • Lightweight hand but complex cable routing
  • Friction and cable stretch are challenges

Linkage Drive

  • Mechanical linkages transfer motion from palm to fingers
  • Precise, minimal slack
  • Complex geometry, difficult to design
  • Can be heavy and space-inefficient

Sensing and Feedback

Position Sensing

  • Servo Feedback: Some servos provide position feedback
  • Flex Sensors: Resistive sensors measure finger bend angle
  • Hall Effect: Magnetic sensors detect joint angles
  • Optical Encoders: High precision but expensive

Force/Touch Sensing

  • FSR (Force Sensitive Resistor): Simple pressure sensors on fingertips
  • Capacitive: Detect proximity and touch
  • Current Sensing: Monitor servo current for grip force
  • Strain Gauges: Precise force measurement but complex

Tactile Feedback Benefits

  • Prevents crushing delicate objects
  • Enables force-controlled manipulation
  • Provides data for machine learning
  • Allows blind grasping (without visual feedback)

Palm Structure

  • Plywood: 6-10mm thickness, easy to cut and drill
  • 3D Printed: PLA or ABS, allows complex geometries
  • Acrylic: Clear panels show internal mechanisms
  • Aluminum Sheet: Lightweight and strong, requires metalworking tools

Finger Materials

Rigid Segments (Phalanges)

  • 3D Printed Plastic: Most versatile, any geometry
  • Popsicle Sticks: Quick prototyping, easy to cut
  • Bamboo Skewers: Lightweight, natural material
  • Thin Aluminum: Professional appearance, durable
  • Carbon Fiber Rod: Ultra-lightweight for performance hands

Flexible Joints

  • Silicone Tubing: Medical grade or aquarium tubing
  • Heat Shrink Tubing: Before shrinking, works as joint material
  • Fabric: Denim, canvas for soft robotics approach
  • TPU Filament: 3D printable flexible material
  • Rubber Bands: Quick prototyping, not durable

Tendons/Cables

  • Fishing Line: 20-50 lb test, inexpensive and strong
  • Braided Spectra: Minimal stretch, used in prosthetics
  • Guitar Strings: Steel cables, very low stretch
  • Thin Cable: Bicycle brake cable for high loads
  • Thread: Nylon or polyester for light-duty hands
Important: Cable stretch is a major issue in tendon-driven hands. Use low-stretch materials and implement spring-based tensioning systems.

Finger Tip Materials

  • Silicone Rubber: High friction, compliant
  • Foam: Soft, protective of grasped objects
  • Latex: Thin, tactile (some people allergic)
  • Hot Glue: Quick solution, surprisingly effective
  • Sugru: Moldable silicone, hardens in 24 hours

Beginner: Simple Gripper

  • Design: Two "fingers" (pincer style) or three-finger underactuated
  • Actuators: 1 servo
  • Construction: Popsicle sticks, flexible tubing joints, fishing line
  • Features: Basic open/close grip
  • Build Time: 4-8 hours
  • Cost: $10-20

Intermediate: Underactuated Hand

  • Design: Four fingers + opposing thumb
  • Actuators: 2 servos (one for fingers, one for thumb)
  • Construction: 3D printed or plywood palm, flexible finger joints
  • Features: Power grip and pinch grip, self-adapting
  • Build Time: 20-40 hours
  • Cost: $40-80

Advanced: Fully Articulated Hand

  • Design: Five fingers with independent control
  • Actuators: 5-10 servos depending on DOF per finger
  • Construction: 3D printed components, tendon-driven from forearm
  • Features: Individual finger control, force sensing, multiple grip patterns
  • Build Time: 60-120 hours
  • Cost: $150-400

Basic Control

  • Arduino: Standard Servo library for simple control
  • Commands: Open, close, pinch, release
  • Input: Serial commands, buttons, or joystick

Advanced Control

  • Position Control: Specify exact finger angles
  • Force Control: Maintain specific grip force using sensor feedback
  • Gesture Library: Pre-programmed hand shapes (point, OK sign, etc.)
  • Vision Integration: Use camera to guide grasping

Grasp Planning

  • Power Grip: Fingers wrap around object, thumb opposes
  • Precision Grip: Thumb and index finger pinch
  • Hook Grip: Fingers curl without thumb (carrying bag)
  • Tripod Grip: Thumb, index, middle finger (holding pen)

Functional Tests

  1. Range of Motion: Verify all joints reach specified angles
  2. Grip Strength: Test with objects of various weights
  3. Precision: Ability to grasp small objects (coin, pen)
  4. Power: Ability to hold heavy objects (1-2 kg)
  5. Durability: Repeated open/close cycles (100+)

Standard Test Objects

  • Tennis ball (sphere, compressible)
  • Water bottle (cylinder, smooth)
  • Book (rectangular, rigid)
  • Coin (small, flat, precise grip)
  • Marker/pen (cylindrical, precision grip)
  • Egg (fragile, force control)

Common Issues and Solutions

Problem Likely Cause Solution
Fingers don't close fully Insufficient servo travel or cable slack Increase servo range, reduce cable slack
Uneven finger closing Asymmetric cable routing or friction Balance cable tensions, add lubricant
Weak grip Low servo torque or poor mechanical advantage Use stronger servo or add gear reduction
Fingers don't return to open Insufficient return spring force Add stronger springs or elastic bands
Joints bind or stick Misalignment or debris Realign joints, clean, add lubrication
Option: Start with a simple underactuated design. Master the basics of cable routing, tensioning, and grip control before attempting complex fully-actuated hands. A simple hand that works reliably is more valuable than a complex hand that doesn't.